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Online Audio Equalizer

Fine-tune the lows, mids and highs independently.

Hear an example

01 Source audio

Stays on your device
Just exploring?

02 Shape your sound

Select to include an effect
ⓘ Select effects, adjust their settings, then click Apply effects. Revisions always start from your original.

Your audio canvas

Upload a file or try the sample to listen
A little sound goes a long way.
0:000:00
Ready when you are

Hear the difference

Try a before-and-after example using our original six-second sample. No upload needed.

Generated locally with the same audio engine used for your files.

GET TO KNOW YOUR SOUND

Equalizer, explained.

The eight-band equalizer changes the balance of different frequency regions independently. It can reduce muddiness, emphasize presence or soften a bright mix. Sonic uses a low shelf at 60 Hz, broad bell filters across the middle bands and a high shelf at 16 kHz. The bands overlap, so neighboring adjustments interact.

Every parameter, explained

60 Hz

-18 dB to 18 dB · Default 0 dB

60 Hz controls the deepest bass using a low shelf. Boost for low-end weight or cut to reduce rumble; small speakers may barely reproduce this range.

150 Hz

-18 dB to 18 dB · Default 0 dB

150 Hz affects bass body and warmth. Too much can make a full mix boomy, while a moderate cut can leave room for vocals.

400 Hz

-18 dB to 18 dB · Default 0 dB

400 Hz affects low mids, including the body of guitars and voices. A small cut can reduce boxiness; a large cut can make the recording thin.

1 kHz

-18 dB to 18 dB · Default 0 dB

1 kHz covers central midrange energy. Boosting can bring instruments forward; cutting can create a more scooped tone but also remove useful vocal body.

2.4 kHz

-18 dB to 18 dB · Default 0 dB

2.4 kHz affects presence and articulation. Try small adjustments because strong boosts can make voices and instruments aggressive.

6 kHz

-18 dB to 18 dB · Default 0 dB

6 kHz affects brightness, attack and many vocal consonants. Cutting can soften harshness; boosting can bring out percussion and hiss.

10 kHz

-18 dB to 18 dB · Default 0 dB

10 kHz affects high-frequency detail and sparkle. A boost can emphasize existing noise; it cannot restore detail that was never recorded.

16 kHz

-18 dB to 18 dB · Default 0 dB

16 kHz is a high shelf for the uppermost air in the recording. Its usefulness depends on the source sample rate and your hearing and playback setup. Bands at or above half the sample rate are skipped.

A good place to start

All bands start at 0 dB, which is flat. First identify one problem, then change one band by 2–3 dB and compare. For a muddy mix, try a small 150 or 400 Hz cut before boosting other bands. Every band offers −18 to +18 dB; use the full range mainly for deliberate creative changes.

What to listen for

An equalizer changes the entire mix in each region; it does not isolate instruments or remove only noise. Strong combined boosts can trigger peak protection, reducing the overall output level. Compare at a similar listening volume to avoid mistaking louder for better. Multiple neighboring boosts have a broader effect than a single narrow correction.

Why does applying the default EQ sound unchanged?

All eight bands start at 0 dB. Adjust at least one band, then Apply effects. Flat settings intentionally preserve the original tonal balance.

Make a version you want to keep

Upload your audio or try the sample, adjust the controls above, then click Apply effects. Select Original and Result to compare. Change the settings and apply again to revise. Every revision starts from the untouched original, and Download WAV saves the latest applied version. The player’s Volume control changes only listening volume.

WELCOME TO SONIC

Your sound, in three steps.

  1. Bring your audio.

    Upload a supported file, or listen to the built-in sample.

  2. Explore your effects.

    Selecting an effect includes it automatically. Adjust its settings or remove it from the chain.

  3. Listen and experiment.

    Click Apply effects, compare Original and Result, adjust and apply again, then download your WAV. Tempo preserves pitch; pitch shift preserves duration.