Hear the difference
Try a before-and-after example using our original six-second sample. No upload needed.
Generated locally with the same audio engine used for your files.
Distortion, explained.
Distortion reshapes the waveform so louder samples are compressed toward a rounded ceiling. This adds harmonics, turning a clean sound into saturation or grit. Sonic uses a smooth saturation curve and oversampling to reduce some unwanted high-frequency artifacts.
Every parameter, explained
Drive
0% to 100% · Default 55%Drive ranges from 0 to 100%. Higher drive pushes more of the waveform into saturation and strengthens the harmonics. At 0%, the shaping curve is neutral.
Mix
0% to 100% · Default 70%Mix blends the clean and distorted paths. 0% is dry and 100% is fully shaped. A moderate mix preserves some of the original attack while adding texture.
A good place to start
Try 20% drive and 25% mix for gentle color. The default 55% / 70% is much stronger. For an aggressive texture, raise drive first, then bring mix back down until detail returns.
What to listen for
Distortion is nonlinear: its result depends on the input level, so a loud track can sound more affected than a quiet one at the same setting. Heavy settings can sound harsh and compress dynamics. Peak protection may reduce overall output after processing.
Will it sound exactly like a guitar amplifier?
No. It is a general saturation effect, without a specific amplifier, speaker-cabinet or microphone model.
Make a version you want to keep
Upload your audio or try the sample, adjust the controls above, then click Apply effects. Select Original and Result to compare. Change the settings and apply again to revise. Every revision starts from the untouched original, and Download WAV saves the latest applied version. The player’s Volume control changes only listening volume.